Monday, 18 March 2013

Music Studio: Lesson 4

Today is our fourth lesson in the music studio. Now that we've had the introductions to all the hardware and software we move on to planning the sound that will be used in the final animation.

For my animation I have to consider three aspects of the sound that I will be adding. The first is the music, because the animation itself will be fairly uneventful, just panning cameras around the buildings, there will be a lot of silence throughout the animation. The choice of music for my animation is key, as it needs to suit the animation and not seem out of place. As the nature of the animation is rather placid, heavy and fast paced music will not go very well. My choice for music will probably be something quite calm and soothing, maybe involving an acoustic guitar. The music would also preferably be an instrumental, as singing could clash with any sounds or speech playing at the same time. An example of the sort of music I have in mind could be this:


Rush - Hope




The next aspect of sound I need to consider is narration. As well as the animation itself for showing the buildings, there is also other information about the building that cannot be shown visually in the animation, such as it's history. There is the option of overlaying text across the animation but that could cause disruption and ruin the animation, so the alternative would be to get voice actors to do a narration. This narration could be recorded by me, another student or even one of the people involved with the tours in Multi-Story-Water.

The last aspect of sound to consider is sounds actually happening within  the world of the animation. This will most likely involve only ambient sounds such as birds tweeting and the muttering and footsteps of people below. Other parts of the sound that could be considered are the sounds produced from specific events happening within the animation, although there would be very little because of the small amount of things that happen. Here are some examples of the sounds that could be used in the animation:


Tweeting Bird Sounds



Crowd Sounds

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