Steampunk Project

I've just started a little project influenced by the genre of steampunk. So far I don't have much of an idea where I'm going with this so I'm just creating a few steampunk styled objects and I'll see where it takes me.


Pressure Gauge

Polished Brass

Dull Brass

This is a little animation I created of the needle flickering about. To make the animation look more realistic, rather than doing it from scratch, I recorded me imitating the movement using Fraps. I was then able to put the video in the background and match up the needle with the video in appropriate key frames.


Character


As part of my project I've decided to make a main character. I have been very lazy though using the Sniper from Team Fortress 2 as a base. Here's a few renders of him and a render of the original Sniper for comparison. So far I've only finished the head, however I plan to create a whole body and rig it fully.

My Character

Original Sniper

My Character in a Flat Cap

What I've done is lightened the skin tone, made his hair grey, extended the sideburns into mutton chops and improved the model itself using the HyperNURBS tool, dividing polygons then smoothing them to create more natural curves. A good way of comparing the two models to see how well the HyperNURBS has worked is by looking at the ears, as they have been improved the most noticeably. For anyone wondering, the flat cap was created solely by me.


Eyepiece

To help make my character look a little more steampunk I have made an eyepiece for him to wear. Although the eyepiece is technically finished, I may be going back to it later to improve it aesthetically, add a few fancy bits to make it look the part. Here's a couple of renders of the eyepiece and a video demonstrating the realistic refraction of the lenses.







Axial-Flow Fan

I've decided that I will be designing a steampunk weapon and as part of the designing process I am designing random pieces of machinery and mechanics. Here is my first piece of machinery an axial-flow fan. It was a good model to create, exercising both my animation and model creating skills. The challenging parts were creating the cogs so that they slot together well and animating the cogs and pins so that all the rotating pieces are synchronised perfectly.








Just to prove that I have put thought into the model
and the animation, here's a video of a cross
section of the fan with the animation slowed down to
show that the pins and cogs really are in sync.

1 comments:

TonytheD said...

wow tom you have done alot

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