Thursday, 22 December 2011

Steampunk Project - Random Pieces of Machinery Part 1

I've decided that I will be designing a steampunk weapon and as part of the designing process I am designing random pieces of machinery and mechanics. Here is my first piece of machinery an axial-flow fan.


For more renders, a video and the full project go to the dedicated page:

Tuesday, 20 December 2011

Steampunk Project - Continued... Again

As a continuation of the character in this project, I have decided to create a little eyepiece for him to wear. Here's a render of the character wearing what I've created.

 
For more renders, a video and the full project go to the dedicated page:

Monday, 19 December 2011

Logo

This is a little 3D remake of an old logo I created years ago in Microsoft Paint. I also did a little animation of the camera panning across it.





Steampunk Project - Continued

As part of my steampunk project I have decided to create a character. I have been quite lazy and used the Sniper character from Team Fortress 2 as a base but I have changed it quite noticeably. So far I have only made his head, however I plan to create the whole body and rig it fully.

My Character

For more renders and the full project go to the dedicated page:

Sunday, 18 December 2011

Steampunk Project - The Beggining

I've just started another project, this time influenced by the steampunk genre. My first piece of work is this, a Victorian era pressure gauge made of polished brass.


For more renders, a video and the full project go to the dedicated page:

Friday, 9 December 2011

Biped Walk Cycle

This is a short walk cycle I created in 3DS Max using the default biped model. Hope you like it.

Friday, 2 December 2011

Reflection

These are the renders of my model created in 3DS Max for the assessment. It is an armoured car based on the shape and the armour of an armadillo.




One part of the model I think I did well was the middle of the car. I thought that would cause me a lot of trouble, but I got it done quite fast near the beginning, meaning I had a lot more time than I expected to have for the rest of the model. One thing I could have improved on was the wheels, but because I did them last I was rushing a lot and didn't do as good a job as I could have done. Another part of the model I think I did well with was the texture, as I used a material that wasn't really designed for the purpose I had in mind but I was able to change it into something that was quite similar to the skin/scales on an armadillo. A second thing that could have gone better is the planning. After deleting polygons near the beginning of the creation, I later found out it would have been better keeping them, meaning I spent a lot of time patching holes that shouldn't have really been there. Overall I'm quite happy with how my model turned out, there were a few problems I didn't anticipate, but I think I did a brilliant job and kept it looking a lot like my concept work I did on paper.