Thursday, 22 December 2011

Steampunk Project - Random Pieces of Machinery Part 1

I've decided that I will be designing a steampunk weapon and as part of the designing process I am designing random pieces of machinery and mechanics. Here is my first piece of machinery an axial-flow fan.


For more renders, a video and the full project go to the dedicated page:

Tuesday, 20 December 2011

Steampunk Project - Continued... Again

As a continuation of the character in this project, I have decided to create a little eyepiece for him to wear. Here's a render of the character wearing what I've created.

 
For more renders, a video and the full project go to the dedicated page:

Monday, 19 December 2011

Logo

This is a little 3D remake of an old logo I created years ago in Microsoft Paint. I also did a little animation of the camera panning across it.





Steampunk Project - Continued

As part of my steampunk project I have decided to create a character. I have been quite lazy and used the Sniper character from Team Fortress 2 as a base but I have changed it quite noticeably. So far I have only made his head, however I plan to create the whole body and rig it fully.

My Character

For more renders and the full project go to the dedicated page:

Sunday, 18 December 2011

Steampunk Project - The Beggining

I've just started another project, this time influenced by the steampunk genre. My first piece of work is this, a Victorian era pressure gauge made of polished brass.


For more renders, a video and the full project go to the dedicated page:

Friday, 9 December 2011

Biped Walk Cycle

This is a short walk cycle I created in 3DS Max using the default biped model. Hope you like it.

Friday, 2 December 2011

Reflection

These are the renders of my model created in 3DS Max for the assessment. It is an armoured car based on the shape and the armour of an armadillo.




One part of the model I think I did well was the middle of the car. I thought that would cause me a lot of trouble, but I got it done quite fast near the beginning, meaning I had a lot more time than I expected to have for the rest of the model. One thing I could have improved on was the wheels, but because I did them last I was rushing a lot and didn't do as good a job as I could have done. Another part of the model I think I did well with was the texture, as I used a material that wasn't really designed for the purpose I had in mind but I was able to change it into something that was quite similar to the skin/scales on an armadillo. A second thing that could have gone better is the planning. After deleting polygons near the beginning of the creation, I later found out it would have been better keeping them, meaning I spent a lot of time patching holes that shouldn't have really been there. Overall I'm quite happy with how my model turned out, there were a few problems I didn't anticipate, but I think I did a brilliant job and kept it looking a lot like my concept work I did on paper.

Thursday, 24 November 2011

Animation

Just a quick, first attempt at an animation in 3D Studio Max.

Friday, 11 November 2011

Nature/Fantasy Cruiser Motorcycle

Here's some renders of a little side project I've been doing after giving my Audi Quattro S1 Project a little rest. Hope you like them.




This is the concept art from the development of my motorbike

Thursday, 10 November 2011

iPhone Icons Concept Sheet

Here's some genre based icon designs for the Apple iPhone. The icons are designed to be used for mobile games of specific genres, Sci-Fi, Fantasy and Action.


Wednesday, 9 November 2011

Bamboo Pen and Touch Graphics Tablet

Here's some attempts at drawing pictures in Photoshop using Bamboo's Pen and Touch graphics tablet.


Saturday, 29 October 2011

The Jensen Interceptor Project

Finally finished my project for creating a model of the Jensen Interceptor Mk II. Here it is!

Tuesday, 4 October 2011

Here's a few screenshots from my latest little project, Enjoy.



Friday, 30 September 2011

House

This image is of a house created using the box modelling method, in which you start off with a simple box and slowly model it into something else.
As you may have noticed it isn't complete.

Thursday, 29 September 2011

Another Julian Opie style image of Geddy Lee, this time a much more recent photo.
Another Animated GIF FTW!

Tuesday, 27 September 2011

Rush - YYZ Animated Music Video by Bobby Standridge

One of the greatest pieces of animation I'v ever seen, all done by just one person. This Rush music video took Bobby Standridge one and a half years to create from the initial concept to the completion in 2003. The video was created with 3D Studio Max R3 and hand keyframed using a video reference of himself drumming in mid-air to the song.

Friday, 23 September 2011

Geddy Lee - Julian Opie Style

This is a Julian Opie inspired image I made in Photoshop of Geddy Lee from Rush.


Animated GIF FTW!

College task to create an avatar in 3D Studio Max using standard primitives. Here's the result!

Monday, 19 September 2011

Peter Molyneux




















One of the greatest game designers in the history of the world and the man who pretty much created the God game genre. Peter Molyneux born in Guildford, Surrey started his game design career when he created a text-based business game, Entrepreneur, in 1984. The game failed horribly, causing him to retreat from games design and form a company called Taurus Impex Limited, a company that exported baked beans to the Middle East. After Comodor International mistook his company for being a company that produced networking software he ,instead of correcting the company, decided to fulfill their request and created The Ultimate Database for The Amiga, only correcting them when he presented them with the database. He used the money he made from the database to set up the company Bullfrog, creating massively successful games, such as Populous, Dungeon Keeper and Theme Park. After Bullfrog was aquired by EA he set up a new company, Lionhead Studios. Later creating what are my all time favourite games, Fable and Black &White. As recognition of his contribution to the video game industry, in 2004 he was honoured as a Officer of the Order of the British Empire (OBE) and in 2007 awarded the title of Chevalier de l'Ordre des Arts et des Lettres (Knight of the Order of Arts and of Letters). Peter Molyneux has become infamous for 'over-hyping' his games, but that doesn't deny them of being great games.

His consistency for creating great, massively successful games are why I think Peter Molyneux is The Greatest Games Designer of All Time.

Sunday, 18 September 2011

Fallout 3 Dogmeat Greyhound Mod

Just thought I'd share a video of a mod I created over the weekend for Fallout 3. It's a Dogmeat mod that changes the appearance of him so that it resembles my Greyhound, Yumyum. It also modifies a few other things like the name of the dog and the dialogue. (For anyone not familiar with Fallout 3, Dogmeat is an Australian Cattle Dog you can obtain as a companion during the game)

Friday, 16 September 2011

Here's a little abstract scene I created in class using the simple tools and shapes in 3D Studio Max.

First Ever Post! Scimitar Creation Time-Lapse

First post on my blog so I thought I'd start off by sharing this little time-lapse video of a scimitar I created. Enjoy!